Information for journalists, reviewers and content creators. If anything is missing here, write
to us at
info@asmeriel.com
— we'll gladly provide materials, answer questions or arrange an interview.
Quick Facts
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Title:
Asmeriel: Awakening
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Genre:
a dark fantasy board game driven by a companion mobile app and displayed by a projector on your
table — story campaign, co-op and PvP
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Player count:
2–4, selected modes playable solo (an expansion for 6 players is planned for the future)
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Play time:
30–90 minutes per campaign chapter; quick modes from about 10 minutes
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Recommended age:
15–99
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Languages:
Czech, English and more; in-app narration voiced in multiple languages
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Status:
in development, pre-orders open; release date to be announced
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Author:
František Světinský — lead designer and developer
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Website:
asmeriel.com
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Contact:
info@asmeriel.com
Short Description
Asmeriel is a dark fantasy board game that plays like a video game: physical cards and miniatures
on the table are brought to life by a companion app and a projector — narrating the story,
commanding the enemies and resolving combat. You'll learn the basic rules in five minutes, the
campaign will pull you in for more than 40 hours — and your fellow players will betray you at
exactly the moment you least expect it.
About the Game
Asmeriel combines the atmosphere of a social game around one table with the depth and dynamics of
a video game. Each player keeps their phone in front of them during play, a projector on the table
casts a living battlefield directly onto the game board, and the hero miniatures link the physical
table with what happens in the app.
Cards are the heart of the game: each carries a unique code and comes alive when scanned over a
phone — activating your hero's ability. Meanwhile, the app handles all the calculations, enforces
the rules and teaches players as they play, so no token counting or rulebook browsing is left at
the table.
Players choose from four heroes — the Warrior, the Hunter, the Mage and the Rogue — each with
their own deck of cards, their own power resource and a completely different fighting style.
Heroes evolve as you play: gaining experience, unlocking talents, finding gear and building ever
stronger combos.
Game modes:
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Asmeriel: Awakening story campaign
— over 40 hours of branching story with lasting consequences, hand-crafted scenarios and several
endings; progress saves automatically.
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Lost in Theyland
— a side story with 10+ additional hours of lighter-hearted content.
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PvP Arena and Gladiator Arena
— fast player-versus-player battles, including chaos with AI-controlled enemies.
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Endless Underworld
— a roguelike descent into procedurally generated depths with global leaderboards.
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Minigames
— over 20 quick co-op and competitive minigames in party-game style.
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WorldForge
— an editor where players create their own scenarios and campaigns and share them with the
community worldwide.
What Makes Asmeriel Different
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Cards with unique codes
— scan a physical card over your phone and the game reacts instantly: abilities, events and
story beats are triggered straight from the cards in your hand.
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A projector on the table
— the battlefield is projected directly onto the game board, turning the table into a living
map.
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An app instead of a rulebook
— rules in five minutes; the app runs the calculations, statuses and enemies while players focus
on the game and on each other.
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A mix of turn-based and realtime play
— time stops for planning and story decisions, but runs during battle, keeping everyone on edge.
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Betrayal within arm's reach
— co-op and rivalry at one table; even in co-op mode, friendship is never entirely certain.
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A game that keeps growing
— the world of Asmeriel will continue to expand with physical expansions, app updates and
community scenarios.
Downloadable Materials
Logos, key art, component photos and gameplay footage are currently in preparation. Until then,
we'll gladly send them on request — write to
info@asmeriel.com
.
A Note on Development Status
The game is in development. The published photos, visuals, game mechanics and feature descriptions
show the intended shape of the project and may change during development.